

Radiations now have random spots in the maps and they are still very dangerous but less frustrating. Radiations overhaul: More random, scales with the closer you are to the CNPP, still very dangerous, but less frustrating and a real gamble. Stashes overhaul: stashes contain a wide variety of loot and their content scales with the maps: the northern the stashes are, the better the loot. Some gear can only be acquired through crafting. All recipes are unlocked, recipes are overhaul a bit easier and much more logical than in base Anomaly. Imported food gives less kcal to make the cooked meats much more valuable.

High tier mutant food now provide very long lasting powerful buffs. Everything is streamlined, get your cooking tool, get near a lit firecamp, start cooking your hunt of the day. Cooking and food overhaul: the cooking was a pain a not interesting: not anymore. Improved vanilla models: GAMMA uses improved characters models that keep the spirit of the STALKER franchise. The damages received by the player have been tweaked to avoid frustrating one shots and so on. Combat overhaul: new guns and models including GAMMA Exclusive ones, new recoil patterns and ballistic mechanisms, and an upcoming "useless guns" removal to focus only on the nice and well animated weapons: Quality over Quantity (but with still over 100+ pews pews). And you can combine the same kind of artefacts to empower them into much stronger ones. You can now fuse artefacts together to craft new, more powerful ones (2 tier 1 artefacts to create 1 tier 2 artefact). Artefacts will now pop much more often, but will be of low quality. Artefacts overhaul: the core artefacts gameplay has been completely revamped. The progression is focused on getting toolkits from stashes, and repairing the gear you scavenged during your journey through the Zone. Progression overhaul: it is now almost impossible to become overpowered by simply doing tasks in the south of the Zone, you have to take risks and go to the north to get the best gear and overcome the now dreadful Monolith's Exos. There's now a lot more to do (Lost to the Zone, Mystery of the Zone, Mission Afterglow, Artefacts Hunters, Last Dawn, Operation Monolith Retribution, Dr.X stuff). New storylines: new additional storylines for many factions with a now good and proper translation from Russian.

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It also removes the unfair aspects of Anomaly to make the experience more rewarding and less frustrating, and by exploiting the full spectrum of Anomaly's gameplay mechanisms.Here are the main features of GAMMA compared to Anomaly: It focuses mainly at streamlining the gameflow, improving the survival aspect of Anomaly by making it more useful and much less convoluted, and balancing the entire progression along a South to North gradient (South: "easy" and low tier loot, North: harder and juicy loot).
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It downloads and installs straight from to a Mod Organizer 2 instance over 200 add-ons, over which it adds 60 exclusive add-ons. stands for Grok's Automated Modular Modpack for Anomaly.
